Checkers
Jump and capture your opponent's pieces – king your pieces to move in any direction.
Checkers (English Draughts) is played on an 8×8 board. Choose to play as Dark (bottom) or Light (top) – Dark always moves first.
Click a piece to select it and see its legal moves highlighted. Click a highlighted square to move there. Click elsewhere or the same piece to deselect.
Movement: Regular pieces move diagonally forward one square. Kings (crowned pieces) can move diagonally in both directions.
Capturing: Jump diagonally over an opponent's piece to an empty square beyond it. Captures are mandatory – if you can jump, you must. If after a jump you can jump again with the same piece, you must continue jumping (multiple jumps in one turn).
Kinging: When a piece reaches the far row, it becomes a King and can move and capture backwards.
Winning: Capture all of your opponent's pieces, or leave them with no legal moves.
Use the Undo button to take back moves. Change difficulty at any time (takes effect on the next AI move).
Jump and capture your opponent's pieces – king your pieces to move in any direction.
Place and slide your pieces to form mills of three – then remove your opponent's pieces.
Race your four tokens around the board and into home – roll a six to enter and to get extra turns!
Find and sink the computer's hidden fleet before it sinks yours.
Match tiles end-to-end and be the first to play all your pieces – or have the lowest remaining total.